The Adventure RPG is a 2D adventure game with a completely different world generated for you every time you create a new character. The land sprawls infinitely in any direction that you choose, randomly generated when you enter each new area.
This program is meant to be an art showcase for various artists and art styles. There (will eventually be) so much content that you may never see the same mix of things twice.
Your story begins however you decide it should begin. Choose from a customizable list of backstories such as being a traveller or living in a small farmhouse. You get to choose one item to start out with, such as a dagger or a wand or boomerang. All of the starting variables are taken into consideration, and then the appropriate starting area is created.
People in the land have random stats with the same rules to live by as you. They will train their stats and grow up and seek their fortunes. If you leave a city, you may return to find many more homes and new people waiting to introduce themselves. There are no generic people or animals, everyone is unique, with their own ideas and values. Some of them will rove the lands just as you do, and others will join alliances and get jobs or even commit crimes.
You can decide to say pretty much anything to anyone or any creature, even some plants, perhaps. The dynamic conversation system will randomly create views and opinions on subjects, making for a very unique social experience. Once an opinion is generated, it stays, but can be changed by circumstance, and you can even try to convince people of things. A dynamic knowledge and skill system makes for very interesting companions and enemies.
The game world is divided three times, first into kingdoms, then into regions, then into areas. A maze system of sorts is used to block off some sides of each of these divisions in order to make exploring more interesting. The size and difficulty to cross each barrier (walls, mountains, forest, river crossing, etc) is determined by the division, with the most difficult one being kingdom borders.
You should consider trekking toward the center of the kingdom if you want to become rich and famous. The closer to the middle, the more amazing the structures and attractions you will find, and the more valuable things and more dangerous enemies you will come across.
Here are some ideas on what content could exist and what it will
mean for diversity and exploration.
Calculations
An area is basically a playable map with some kind of weak border around it. The setup is similar for each one. In the middle you will find the central attraction of the area. This could be as simple as a lake or a cave, or as grand as a royal castle depending on the importance level of the area. The central attraction is always the biggest and most important thing on the map.
In a large area around the central attraction there may be some other interesting finds scattered around. You might find any number of things ranging from a travelling trader's cart to a spooky graveyard or even den of wolves. Animals and other mysterious beings may be roaming around the map as well.
The outlying border areas of the map are mostly empty of enemies so that you won't be too surprised when you enter the area. The farther to the middle you get, the more challenging or interesting it becomes.
Regions are square groups of areas with region borders, each having the same climate. If you don't like the climate of the region you are in, you will have to find your way to the open side of the region or find a way through a region border. Chances are that you will not see the same climate twice because areas and regions are so large.
Regions are set up similarly to areas. They have large and
interesting attractions in the central areas, with more sparse and
wilder wastelands around the outer areas. Some attractions might be a
village, based on the importance of the region, or even a wizard's
tower. Outer areas might just have lakes or apple orchards or empty
fields.
Kingdoms decide the most common alignment of the people and creatures you will find in each area. Some kingdoms are evil and dark, others are mysterious and mythical, and others are just plain and mostly normal. If you are near areas that are close to a kingdom opening (no border obstacles), you may encounter battles or even wars.
Closer to the middle of the kingdom, regions will have more villages and more people and more complex stories. Farther away from civilization you will find stranger things, and types of beings that like to be away from crowds.